Simulation and Deepfake Aesthetics: Reality Reconstructed
Introduction
Simulation and Deepfake Aesthetics explore how digital technology blurs boundaries between truth and illusion. Rooted in Jean Baudrillard’s Simulacra and Simulation, this theory addresses the post-truth world where images no longer represent — they replace reality.
Core Concepts
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Cinema creates hyperreality — an imitation more real than the real.
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Deepfakes and CGI question authenticity, memory, and identity.
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Image becomes autonomous: it no longer needs the world to exist.
Key Points
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Simulated Authenticity: Visual effects produce believable but fabricated worlds.
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Identity Fluidity: Actors’ faces and voices can be digitally replicated.
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Ethics of the Image: Raises moral questions about manipulation and consent.
Examples
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The Matrix (1999) — explores simulation as human imprisonment within artificial reality.
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Rogue One (2016) — resurrects deceased actor Peter Cushing digitally, challenging authenticity.
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Deepfake Tom Cruise (TikTok) — blurs entertainment, imitation, and deception in online culture.
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